Blood Queen Lana'thel Vid
Blood-Queen Lana'thel Tankspot
Environment, Positioning, and Pull:
(1) BQL's room is a (*gasp*) circle and has one entrance, which becomes gated once the encounter starts.
(2) Two tanks are needed for this fight as there is linked damage and a possible tank swap.
(3) You thought the DPS requirement for Rotface was tight?
(4) This fight is about judicious use of the Essence of the Blood Queen mechanic, proper execution of tank switches (possibly), big spike raid heals, and hot, nasty bad-ass deeps.
(5) I am suggesting the same positioning used for Jaraxxus. DPS & Heals in a max ranged circle with tanks, boss, & melee in the center.

Figure1. Post-pull Positioning
Boss/Environment Abilities:
There really isn't all that much new to this fight, and besides Essence of the Blood Queen, you have encountered all these mechanics before.
<---Blood-Queen Lana'thel--->
62.54m HP
Yup, you saw that number right. Fortunately, there is a mechanic that drastically will increase your rDPS. Unfortunately, it is that same mechanic that will make you wipe.
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Vampiric Bite
Instant Cast. Cast once by BQL approx 15sec into the fight [or possibly if there is no-one with Essence of the Blood Queen].
Deals 13875 to 16125 damage to the target, granting them...
Essence of the Blood Queen
Instant Cast. Duration 50sec.
You are infused with the blood of the Vampyr Queen. Damage done increased by 100%. Attacks heal recipient [speculative 10-15%]. Attacks cause no threat. At the end of the duration, target gains Frenzied Bloodthirst (See below).
This is the keystone mechanic for this fight. Approx 15sec into the fight, BQL will bite a random raid member, causing them to become a Vampyr. The fledgling Vampyr raid member will deal double damage for 50sec, and have the bonus of healing a percentage of each attack. Sounds great right?
Not so much. At the end of the 50sec duration you gain...
Frenzied Bloodthirst
Instant. Duration 10sec.
The caster must satiate their need for blood, otherwise they will lose their will to Queen Lana'thel.
Basically, after 50sec of being awesome, your hotkeys will change allowing you to only use Vampiric Bite (as seen above). You cannot bite other Vampyrs. If you bite someone not infected, you will get a new 50sec duration on Essence. If you fail to bite anyone in 10sec, you get to become MC'd by BQL, gaining...
Uncontrollable Frenzy
Instant.
Charmed. Increases damage done by 100%. Health increased by 300%. Increases healing done by 1000%.
This is bad.
So in essence (get it?), with perfect execution of the mechanic you have until the 5:15min mark until seven raid members are forced to become MC'd. This is why it is imperative that your highest DPS get bitten as soon as possible, and why healers and tanks should be last to be bitten. You need every drop of DPS for this. Save hero/bl until the 4:15 mark, or until most of your DPS are bitten.
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Blood Mirror
100% of damage done to you is dealt to the linked source as shadow damage. Linked source will be whomever is closest to you upon application of Blood Mirror.
One of two abilities that require two tanks. This will only be cast on the highest aggro target. Tanks must be standing on top of each other at all times.
Delirious Slash [?Unconfirmed/Heroic?]
Instant. Frequency Unknown.
Inflicts 50% of weapon damage to an enemy and causes it to bleed for 5,250 to 6,750 damage per application every 3sec for 15sec.
Some videos did not seem to represent this debuff. If it goes live, it will be as simple as a Gormok-eqsue tank swap at the appropriate stacks. Without a frequency, it is hard to make a suggestion on how many to stack.
Pact of the Darkfallen
Instant.
Deals growing Shadow damage to you and 2 other non-linked allies. This effect expires when all linked targets are within 5 yards of each other.
Remember Yoggy's Brain Link? Red beams are bad, yellow beams are good. Same thing, except it dissipates after all 3 linked raiders are within 5yds of each other. With a Jaraxxus type positioning, have the 3 linked meet in the melee clump.

Figure2. Pact of the Darkfallen
Swarming Shadows
Instant.
Swarming shadows inflict 2775 to 3225 damage every 1 sec for 6sec.
Remember Lord Jaraxxus' Legion Flame? Same thing except purple. Execute as you would Legion Flame.

Figure3. Swarming Shadows
Twilight Bloodbolt
Instant Cast.
Hurls a bolt of dark blood at the target, dealing 12,025 to 13,975 damage to the target and surrounding allies within 6 yards.
Presumed this is cast only at people outside melee ranged. The fight path is the same as a shadow crash, except that you cannot run away from it. Staying at 6yd intervals should be very easy.
Shroud of Sorrow
Permanent Aura.
An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.
Constant, unavoidable raid damage... and Trees everywhere rejoiced.
Presence of the Darkfallen [?Unconfirmed/Heroic?]
The presence of vampyr kin infuses Queen Lana'thel, increasing the power of her Shroud of Sorrow by 5% (Stacks to 25).
I have not been able to directly observe this. If this goes live, every bitten raider will add 5% to her damage aura, up to 125%. That's 10,125 shadow damage every 2sec. Of course, at that point each DPSer/Tank bitten will be healing 10-15% damage done, which will help. It will still be a raid healing bonanza.
Bloodbolt Whirl
Summons a maelstrom of whirling bloodbolts for 6sec.
On a timer, which seems to occur about 2min into the encounter, BQL will move to the center of the room, fly into the air and rain Twilight Bloodbolts down on the raid. Melee must spread out at least 6yds apart to negate unnecessary damage on the raid. This is just a heavy raid healing ability that cannot be avoided. This should only happen twice in the fight.
IMPORTANT NOTES:
(1) The key to this fight is prioritizing Essence to your (top)DPS first. Even with this, the DPS requirement for BQL is insane. Healers must be prepared for both heavy spike damage and constant raid wide damage.
(2) Two tanks are needed, with possible switches if Delirious Slash goes live.
(3) Red beams are bad, yellow beams are good. Make your healers happy and move to the center ASAP when linked.
(4) Don't stand in Legion Fla... I mean... Swarming Shadows. Purple fire bad.
(5) Set up your bite priorities. You'll be able to choose your first bite approx 1:05ish into the fight. That person should be your top DPS. After most DPS are bitten, drop Hero/BL. After approx. the 5:15min mark, you will have seven MC'd players. They must die ASAP, or CC'd if possible. If you aren't about to drop BQL by this point, you most likely have wiped.
This encounter is a huge test on DPS and raid healing.
This post has been edited by Ezcoil: 20 January 2010 - 02:25 PM

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